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Archive for the ‘Project Development’ Category

Sempadi Proposed Resort

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June 10th, 2011 at 6:22 am

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Matang Hilir

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May 27th, 2011 at 4:27 am

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Buntal Marina

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May 25th, 2011 at 5:21 pm

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Small Update…

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I just wanted to post a quick update since it’s been a little while without any news.  Real life work is crazier then ever at the moment, and I’ve been away alot so I haven’t had the time I would have liked to spend on coding.  However that’s not to say I haven’t done any.  I’ve been mostly concentrating on the movement AI, and so far its coming along nicely.  Im just tearing out my hair trying the get the craft to bank properly, but I think Im amost there.  I just need to sort out some tricky maths and then I think it will look fine.  Will report back when I have something a bit nicer than cubes flying around.


Urban Interactive – Project Development Blog

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February 18th, 2011 at 2:00 am

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Happy New Year…

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Happy new year all :) I’m typing this with a slightly dulled head after a good nights celebration.  I didn’t post a screen shot today on twitter because I didn’t have much in the way of interesting to show.  However this doesn’t mean I haven’t been working on ROTJ.  Last week I got a book on Game AI which I have been getting my head around.  It’s got some great examples, but they are all written in C++, plus they are all 2D based.  I’ve managed though to convert some of it over to BMax and 3D.

I’m finding it a lot of fun and an interesting challenge to write decent AI for the first level.  I think it’s going to be a lot of fun playing against semi smart Tie Fighter etc.  It also means it will be quite dynamic as I can drop in fighters all over the place and they will just do their own thing, which means each battle should be different.  Hopefully will post a video in the coming weeks once the AI is up and running fully.

 


Urban Interactive – Project Development Blog

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January 4th, 2011 at 9:42 am

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Milestone one completed…

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Finally I think I have broken the back of the Engine.  The 2D engine is working well, and all the editors (2D Shapes Designer and Font Editor).  The 3D engine is pretty much there as well.  Hidden line mode is working better than the old system and the speed is much better, so I think it was worth the effort.

Now I can finally get back to fun parts which is coding the game :)


Urban Interactive – Project Development Blog

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August 29th, 2009 at 9:56 am

The plan for stage 1…

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I’ve been thinking more about the game programming now, and will start on the first level – The space Battle of Endor.  Looking for inspiration, I’ve been watching a lot of Star Wars Trilogy Arcade machine and I think they have it just about perfect.  After studying the game play I need to develop a simple level editor which will allow me to place object in 3D space and have them fly along predetermined paths.  I will use this technique for all the large craft.

I will then add a path for the player to follow.  There will multiple routes the player will take an these will be created dynamically every go so there will be a lot of variation.  The aim is to have the player zooming in between the large craft picking off Tie Fighters, and supporting other X-Wings etc.

Anyway just so you get the idea, here is a video of the original arcade machine…

Will post again once the level editor is nearly done and I have something interesting to see :)


Urban Interactive – Project Development Blog

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August 2nd, 2009 at 6:39 am

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The Proposed Housing Development at Jln Merdeka

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Location: First lot Jalan Merdeka (behind Taman Hussein). Click HERE for detail.

Area: 4.18 acres (6 adjoining parcels of land).

Land Description: Firs Lot, all of them. Good location. A strategic location for any development inclusive for housing and commercial.

THE PROPOSED HOUSING PROJECT DEVELOPMENT KUCHING SARAWAK

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May 24th, 2009 at 8:40 pm

Proposed Detached House – 2 units for sale.

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New house for sale.

Location: next to Unishop/Sego Centre. Click HERE for the location.

THE PROPOSED HOUSING PROJECT DEVELOPMENT KUCHING SARAWAK

Written by Admin

April 15th, 2009 at 6:05 pm

Screenshot Saturdays…

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Jerky recently asked for a new video so here it is…

It shows the free flight mode I’ve been working on. You will notice you can roll left and right and dive up and down.  This makes sure everything is pointing the right way up and stops the player becoming disoriented.  The height / depth is also limited so you can’t just fly out of the arena.

I’ve also started work on the explosion, but there more to do on them.  As you can also see the engine is much smoother that the original engine I wrote last year.

For those of you who are on twitter I plan to most Saturdays put up a screen shot of what I’m working, alternatively you can see my tweets here on the right hand side —>

Next to do is finish the explosions, and then start adding some AI for the enemy.


Urban Interactive – Project Development Blog

Written by Admin

April 15th, 2009 at 4:57 pm